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Thread Statistics | Show CCP posts - 37 post(s) |

Eram Fidard
Republic Military School Minmatar Republic
659
|
Posted - 2014.01.14 22:59:00 -
[1] - Quote
Rubicon 1.0 - Interceptors online Rubicon 1.1 - WTF???
What ever happened to iteration? You know, the process of rolling out small changes, observing their impact on the game, then iterating on those changes for the better of the game. It may sound like I'm jumping on the band-wagon here, but I genuinely have to ask this after reading that dev blog: Do you even play this game!? The answer is self-evident.
This is literally pants-on-head ********. No metaphor involved here, people. The only way I can justify this 'idea' making it as far as a dev blog is to imagine team superfriends derping around the frozen tundra in their long-johns, pant-tails flapping wildly in the breeze.
What in the holy hell were you thinking? Is this the idea the CSM shot down at the summit? If yes, why the **** would you bring back such a fundamentally flawed disaster? If no, what could you possibly have come up with that deserved to be shot down more than this?
This is as constructive as my criticism is going to get on this one: Don't ******* do it!
Jessica Danikov wrote: What's to stop you parking an alt on it and cashing out when danger comes along? Have a timeout on the payout.
You mean an alt that could be sitting in a VNI making 60-70m isk/hour afk? Sure.... Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
659
|
Posted - 2014.01.14 23:07:00 -
[2] - Quote
Thatt Guy wrote:"You will use my new deployable or lose 5% of your income!" Super indeed
Sandbox. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
659
|
Posted - 2014.01.14 23:14:00 -
[3] - Quote
Thatt Guy wrote:Eram Fidard wrote:Thatt Guy wrote:"You will use my new deployable or lose 5% of your income!" Super indeed Sandbox. Sandbox -5% sand
YOU can't play in MY sandbox unless you use MY SHOVEL!! Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
662
|
Posted - 2014.01.14 23:17:00 -
[4] - Quote
M1k3y Koontz wrote:A lot of people seem to be missing the point of these.
1) There is NOTHING mandating you put these up! You can simply sacrifice 5% of your income. Ohnoes!!! Now you're making 57m/hour not 60m/hour! The end is nigh, unsubscribe! Null income is already lower than hisec.
2) Have a cloaky alt camp the ESS if you put one up. When an inty comes to try to steal your hard earned cash, kill it! It takes 40 seconds to redeem the tags from the ESS, so you have PLENTY of time to chase off or kill a stationary (or at least super low transversal) inty! In your world, cloak delay doesn't exist, nor does opportunity cost?
3) ITS A CONFLICT DRIVER! QUIT WHINING!!! Now when you're out roaming drop one of these things and the local carebears can't rat away in anoms until they kill it! If they run anoms you can just steal 20% of their income. If they try to kill it, CONGRATULATIONS, YOU JUST GOT A FIGHT. Additionally, the automatic defensive bubble prevents kiting gangs from coming in at 100km, they start out at 15km away, just like on a gate, giving you a chance to catch something. Because an inty would never be able to provide a warpin, risk-free
I wish we had these in nullsec when I lived there, a three hour roam would end with only killing a cyno-noobship and a whole lot **** talk in local.
I'm going to have to ask you the same question I asked CCP, do you even PLAY this game? Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
662
|
Posted - 2014.01.14 23:29:00 -
[5] - Quote
M1k3y Koontz wrote: Indeed I do, and I lived in nullsec for a year. What issues are there with the ESS that makes it so bad?
If you can't be bothered to read the thread, perhaps you shouldn't be bothered with commenting in it. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
667
|
Posted - 2014.01.14 23:35:00 -
[6] - Quote
M1k3y Koontz wrote: Congrats on ruining 50 guys' evening of ratting. Pass go, collect tears.
If its a big alliance's (is there any other kind of alliance?) home system then odds are you'll get a fight.
OK, now I KNOW you don't play this game.
50 people utilizing one system???
Home system used for ratting????
Just stop now... Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
667
|
Posted - 2014.01.14 23:36:00 -
[7] - Quote
M1k3y Koontz wrote:All I hear is a neutral alt that can't formulate an arguement.
All relevant arguments have been made time and again (please see pages one through twenty).
Also, people post on their mains? Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
667
|
Posted - 2014.01.14 23:42:00 -
[8] - Quote
M1k3y Koontz wrote:set up an ESS in whatever system is used for ratting and either get a fight or force all the ratters to stop ratting until they get together to kill it.
Good gameplay mechanic you got there 
Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
668
|
Posted - 2014.01.14 23:48:00 -
[9] - Quote
Gizznitt Malikite wrote:Eram Fidard wrote:M1k3y Koontz wrote:set up an ESS in whatever system is used for ratting and either get a fight or force all the ratters to stop ratting until they get together to kill it.
Good gameplay mechanic you got there  Isn't this what POS siphons were "supposed to do"? Alternatively, you could park a cloaked cyno ship in system and permanently prevent them ratting...
Help, there's a hostile fleet in my ratting system, and I would never try to fight such a fight except:
They put down this bounty siphon, so quick, everyone form up! Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
672
|
Posted - 2014.01.15 00:13:00 -
[10] - Quote
M1k3y Koontz wrote: So, what is your solution to either fix the ESS or offer a new alternative?
Burn it with fire, and seriously consider the future employment of members of "team superfriends". I thought I made that pretty clear in my first post. But you're not one for reading, I know... Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
672
|
Posted - 2014.01.15 00:16:00 -
[11] - Quote
M1k3y Koontz wrote:Don't people do that already? *cough* Cloaky campers.
Yes, you managed to discern the point of his post. Congratu-*******-lations. Now I'm out before I give myself a hernia trying to explain the nature of reality to you. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
672
|
Posted - 2014.01.15 00:20:00 -
[12] - Quote
M1k3y Koontz wrote: And your alternative conflict driver is...
I can tell from YOUR post that you don't actually process what you spew out.
As for my not reading 24 pages, I got the gist of this thread from the first 4 pages.
Your idea: Bring a roaming fleet, which people will be forced to fight because they dropped a deployable.
Reality: Bring a roaming fleet, which people will be forced to fight because they don't leave.
If the fleet drops the deployable and leaves, the deployable gets destroyed and nothing changes. If the fleet stays, the locals have to decide whether to fight or wait them out, and nothing changes.
What has the ESS brought to the game? How has it improved or generated conflict? Nothing, and in no way. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
672
|
Posted - 2014.01.15 00:24:00 -
[13] - Quote
M1k3y Koontz wrote:Yes, you were condescending and ******** in the same post. Congratu-*******-lations. 
Please continue bringing this quality content to the forums.
I particularly enjoy such classics as:
-GrrGoons -Post with your main! -Nullsec systems are capable of supporting 50 ratters
and my new personal favourite:
-dropping a deployable in a ratting system generates conflict Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
672
|
Posted - 2014.01.15 00:36:00 -
[14] - Quote
M1k3y Koontz wrote:Well, I hope you continue to bring great posting such as - ad hominem those words, don't mean what you think they mean...but I'm not even sure what you think they mean, since your meaning is clearly meaning something else entirely- posting off topic I am proud to say, this is the first post I have made in this thread that had nothing to do with the issue at hand- being a condecending forum alt although I am often (rightfully) accused of being condescending, there is a certain...greatness inherent in that word, but enough silliness. Forum alts are made/used for a specific reason, to divorce one's opinions from one's ingame affiliations, and given your attitude, I can hardly see why anyone would post on their main. People such as yourself would instantly dismiss their every word based on whatever affiliation they might have.Cya around  Now can we let this thread be productive?
As long as it doesn't produce a functioning ESS module on tranquility, YES!
oh damn, I guess that makes this post on-topic too!
Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
672
|
Posted - 2014.01.15 00:39:00 -
[15] - Quote
PotatoOverdose wrote:Rekkr Nordgard wrote: The point is that adding a deployable that doesn't harm them won't effect their behavior. Duh.
I think a neut deploying a deployable that reduces a group of carrier ratters' income by 20% will have a very distinct effect on their behavior. I think if said ratters are renters and limited to a small number of systems, covering their handful of allowed ratting systems will have a very profound effect on their behavior. As you so eloquently put: "Duh."
The very distinct effect of them doing exactly the same thing they do when a roaming gang shows up now, except with an added 3-minute structure shoot at the end. How do people still think this is a good idea?
Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
672
|
Posted - 2014.01.15 00:45:00 -
[16] - Quote
M1k3y Koontz wrote:...or we could talk about how to make it NOT suck? As in increase the potential reward to a max bounty collection of 125%?
When an idea is fundamentally flawed, no amount of tweaking the numbers will make it not so. I strongly suggest you thoroughly read the thread so that you can have a proper understanding of the subject. Many points have been brought up as to why this is plain bad for eve.
No, I will not pick through 24 pages for you to quote them all.
Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
674
|
Posted - 2014.01.15 00:57:00 -
[17] - Quote
Mara Rinn wrote: One hypothesis is that the impact on behaviour is likely to be negligible: at present if neutrals enter a system (or are heading down an intel-monitored pipe to a system) the ratters will dock up or head to a POS. If neutrals enter a system and deploy an ESS, the existing behaviour will not change. (this is a hypothesis, it can be tested but is not yet proven).
Another hypothesis is that the impact on behaviour will be noticeable: the thinking is that by deploying a structure that needs to be shot (or at least guarded), someone will come to shoot it at which point you can spring a logon trap or otherwise cause a fight to happen. This hypothesis correlates roughly with the existing behaviour of "deploy mobile warp disruptor, log off, wait for bot to warp back to belt". The difference is that in this case if the bot continues to rat in other belts, the invader still gets rewarded and the bot still gets punished.
A third hypothesis is that deploying an ESS will simply prompt an "overwhelming power" style response from whatever standing fleet happens to be in operation in that space. Thus bringing a fight (if not necessarily the fight that the deployer was expecting).
In answer to the first hypothesis (i.e.: that ESS changes nothing): you have nothing to complain about except that developer time was spent on this frippery instead of refactoring POS code and untangling the spaghetti.
So which of the three will turn out to be correct? Will offensively deploying ESS bring any kind of reaction from the locals? Will entrepreneurs deploying ESS to increase their ratting income bring any kind of reaction from roaming gangs?
Good post. I think the likely answer is that players will follow the 'path of least resistance', as they always have; Inevitably escalating to ratters keeping an interceptor or battlecruiser sniper in the hangar to dispose of the extra space trash most efficiently before heading back to their (further nerfed) nullsec space jobs.
I forgot the people that would use these in their own systems. These are the same types of people who officer-fit ships for level 4s, or sell produced goods under cost "because minerals are free". In other words, idiots. They will always exist, yep. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
680
|
Posted - 2014.01.15 14:45:00 -
[18] - Quote
I think I may have a handle on the process that spawned this trash idea.
*tinfoil*
9 Months ago (pre-interceptors online and pre-warp speed changes)
CCP: Hey, we have an idea to make it so you have to fight for a percentage of what you earn in null.
CSM: OK, seems cool, but null residents wouldn't like it...maybe you should add a way of increasing rewards?
CCP: Alrighty then, let's make it like the i-hub upgrades that we promised to iterate on, it will gradually make you more isk
CSM: Wait, so anyone can warp to and take from this thing? How will that work? Won't it be too easy for people to run in and scoop your hard work?
CCP: Fair Point. OK, we'll put a bubble around the thing and make it so there's a system-wide notification when someone lands on it. Oh, and make whoever is trying to steal the things wait 40 seconds. That's plenty of time to dock your battleship and go out and fight for it....right?
CSM: Sounds good, it's not as though battleships take almost a minute just to accelerate and decelerate, or interceptors are immune to bubbles or anything...
*/tinfoil*
I'd really like to know if this feature was indeed discussed at the summer summit. If it was, and got shelved, did team superfriends/CCP really think that tacking all these extra conditions onto a flawed concept was going to make it work?
I'd like to reiterate from a previous post: If this wasn't the idea that got shelved, what could possibly have been worse? Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
681
|
Posted - 2014.01.15 15:42:00 -
[19] - Quote
Tahnil wrote:
BUT ratting systems (as I know them) are used by several pilots at once. Therefore it takes only a fraction of 6 hours to push payment from 100 % to 105 %. For example 30 minutes.
I still think that this mechanic is a boost to overall nullbear income, not a nerf. And the more ratters share one ESS, the more they gain by it.
I would say: letGÇÿs give this deployable module a fair chance. Maybe it's fun after all :-)
You didn't even bother to read the thread did you? It's still 10 ishtar-hours no matter how you split it up, to recoup the cost of the module, let alone see a benefit from it.
10 ishtar-hours that are required EVERY TIME THE MODULE IS EMPTIED.
In other words, let's say that an interceptor comes through once every hour (it's more often now, and I guarantee much more often once this is in place). You would need 10 pilots in ishtar-equivalent ships (in terms of bounties) to break through to 'normal' income in that hour, not to mention the alt in an ibis sitting there to push the button every time a hostile comes into system. An alt that could have been another ishtar pilot. This is assuming there are systems in nullsec capable of supporting 10 ishtars (hint: there aren't).
There is no justification that can be made for this idea, it is just plain bad. At the risk of sounding cliche, if you can't see why it's bad, you are in fact, bad.
Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
683
|
Posted - 2014.01.15 15:49:00 -
[20] - Quote
Well there's still people officer-fitting mission ships, falling for margin scams, and selling products below mineral value, so I'd have to say there are many, many people who play this game who don't even understand what math is, nevermind how to do it.
edit: but they still feel inclined to post on math-related matters Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
683
|
Posted - 2014.01.15 16:23:00 -
[21] - Quote
Tahnil wrote:If I break down your posting, I think your main concern are the numbers, not the idea behind this deployable itself. The numbers are the last concern, and were the subject of that one post by me, yes. I get the feeling you didn't actually read the thread though, because I specifically stated in an earlier post that "no amount of numbers tweaking can fix a fundamentally flawed idea".
Two more thoughts:
1) If itGÇÿs really true that interceptors disturb nullbear ratting every hour, then I should immediately join some null alliance. Cause it would be very funny to wait with an insta-locking Thrasher or other Destroyer near an ESS and pop any landing interceptors. 
Yep it sure would be hilarious to see you spend time and an account 'guarding' your 5% income boost against a ship that does not get pulled into bubbles (hint: they can warp at range).
2) I still prefer a modified design of the ESS, which will not come to pass. Instead of a single payment I would prefer a payment over time. For example 1% of the stored ISK pool every 10 seconds, either in ISK or in tags. That would force attackers to stay on grid, give defenders a chance to find a suitable response, and allow attackers to bait more efficiently by looking for the "pain point" of the defenders (when will losses start to hurt?).
[b]A decent proposal, which still doesn't address the question: why the hell would anyone in their right mind put one of these up in their own space?
I guess one answer to that question would be: "To prevent hostile interceptors from deploying an OP drag bubble with "idiot magnet" attached to it"
Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
688
|
Posted - 2014.01.15 21:57:00 -
[22] - Quote
Kill it. Kill it now. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
688
|
Posted - 2014.01.15 22:00:00 -
[23] - Quote
Celeste DeAgama wrote:Sal Landry wrote:Celeste DeAgama wrote:This is NOT a ratter item. If you are deep in sov then it's a ratters item. No strangers in your nullbear system for days....oh forgot afk cloakies. Ok so my friends and I enter a system and see people ratting without an ESS. We can place an ESS and impact them $. If they want to pew they come pew. If they want to hide they hide. If they want to ignore it then we sit there and wait for it to grow. It is a tool of economic warfare. Any scenario where roamers make money from dropping their own ESS is a delusional fantasy. Not dropping them to make money from bounties. Dropping them to impact enemy alliance income and MAYBE get someone to nut up and come pew at them. And it pleases me to think when they hide we can rat and collect. So many people just hide up. Go pew.
You mean you're going to impact enemy alliance income by staying in system, right?
Because that happens now. It's called camping.
If you mean you're going to leave system, then the locals are forced into a structure grind before they go back to ratting.
I don't know why I bother, I've already said this exact same thing multiple times in the thread. People just don't listen *cough* CCP Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
690
|
Posted - 2014.01.16 01:09:00 -
[24] - Quote
What happens when an unstoppable force (team superfriends or more specifically SoniClover) meets an immovable object (eve playerbase)? Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
693
|
Posted - 2014.01.16 15:04:00 -
[25] - Quote
Edward Olmops wrote:Hm. Generally I like the idea of this Bounty monitor, because it is (or should be) designed to overcome the "hiding in the darkest spot and grinding rats, but warp safe instantly if anything happens" pattern. All this negative feedback here is certainly exaggerated (remember the carebears in the Marauder thread? WH00T?!?!?? Removing the web bonus KILLS them totally - glad it did still happen).
However... certain things about this monitor seem wrong. Why the bubble around it? OK, anyone taking money should be vulnerable for a moment, but a bubble is maybe not the right thing. Would be exploited as insta-down-bubble or 1min-up-bubble as some have pointed out.
I'd say: remove the bubble, put a hacking game in - but only to "take all". That will keep the moneytaker busy and vulnerable. Maybe with the funny explosion from GHOST sites... that should keep the Inties at bay unless they really concentrate and pay less attention.
Oh, and I don't know whether someone already posted, because I did not read all 60 pages... There was talk about nullsec empires BANNING these devices. What if the notorious afk-or-not-cloaker comes to the busy ratting systems and drops this thing on his safespot? He might not care about bonus 5%, but just scoop the thing up when disturbed and drop it again when it's more quiet. Either someone has to deal with him within 1 minute or he'll be able to leech 20% of the ratting efforts...
Or is that what the bubble is for? Wouldn't an unanchoring/scooping up delay be more appropriate?
How do people STILL not get this.
When there is a hostile in system, you don't rat. If the hostile stays in system you either form up or don't. If the hostile leaves system, you go back to your regular scheduled activities.
Literally ZERO change from how things are now, with the one exception of a 3-minute structure shoot for the 'carebears' (hint: the majority of people ratting in nullsec don't do it for enjoyment but to cover their pvp expenses).
Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
696
|
Posted - 2014.01.16 15:22:00 -
[26] - Quote
Something that I am still quite curious about (and has not been answered yet):
Was the ESS the feature referred to in the CSM8 Summer Summit Minutes?
Soniclover moved on to discuss an additional disruption feature. This feature was shelved due to CCP and CSM concerns expressed during the summit, until a more satisfactory solution could be found.
If yes, what changes were made that are considered to be "a more satisfactory solution"? What concerns were expressed? How and why did this feature make it to singularity (and a dev blog) without further review?
If no, (I am trying really, really hard to write this post so it cannot possibly be construed as "inflammatory") did you discuss the ESS at the CSM8 Summer Summit? What feature was "shelved due to CCP and CSM concerns"? If the feature shelved was not the ESS, just how bad of an idea was it, to get shelved, while such a fundamentally flawed concept managed to "pass muster"?
Thank you in advance for answering any of these questions you can, SoniClover. I look forward to seeing if any other DEVs chime in, as well. This thread has turned into "SoniClover vs. EVE". Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
696
|
Posted - 2014.01.16 15:24:00 -
[27] - Quote
Tahnil wrote:, CCPs answer is: GÇPWe give nullbears a better reason to fight, there will be an incentiveGÇ£.
Except for, as stated dozens of times in this thread, by people with backgrounds and experience in all areas of eve, this does not do that. The idea is so fundamentally flawed that it would never do that. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
699
|
Posted - 2014.01.16 15:29:00 -
[28] - Quote
MasterAsher wrote:I have made myself a new account for fw site running.
CCP: "Mission Accomplished!" Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
700
|
Posted - 2014.01.16 15:37:00 -
[29] - Quote
greiton starfire wrote:Rek Seven wrote:Schmata Bastanold wrote: Why would they undock with you in system? They will wait for you to leave and THEN they will attempt to destroy ESS. No more, no less fights than now.
If there is a ESS already in system earning people 120% of the current bounty, a roaming fleet can warp to it and if you are unwilling to fight them off, they get to take any unclaimed tags. You deny them fights and they deny you isk... seems like a fair trade to me. It's the equivalent of old time highway robbery. They would never put it up in the first place, it requires far too much reward to ever offset the cost of having it around while you pve.
If anyone was stupid enough to place an ESS in their own space, you can guarantee that alliance will be torn apart by internal struggles after a single noob-alt in an ibis is seen flitting around, 'stealing' income. "Whose alt is that?" "I saw _____ in system at the same time as NoobAlt!!"
Perhaps this is the conflict SoniClover is hoping to generate. The thing is, this type of conflict already exists, in the form of "sneaky awoxing". Once again, nothing added. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
704
|
Posted - 2014.01.16 15:46:00 -
[30] - Quote
Tahnil wrote:Everybody should have to deal with these problems.
And everyone does, it's called "AWOXing" Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
717
|
Posted - 2014.01.18 15:30:00 -
[31] - Quote
Rommiee wrote:CCP Soniclover......
This, so much this.
1600 posts (wooh, go me) and you still talk down to the community and still think this is a good idea? I bet you won't even read the 30 pages that will be added onto this thread by monday. You'll just cherry pick one or two responses from people that have no clue what they are talking about (hrm, sound familiar?) and post as if a tweak here or there will magically make this a good idea. There is not enough fire in the world to burn the ESS down with (and we're talking about a planet with a molten core, here). Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
725
|
Posted - 2014.01.20 15:17:00 -
[32] - Quote
Shvak wrote:http://www.eveonline.com/rubicon/features/encounter-surveillance-system/ I think all speculation that CCP may can the idea just flew out the window. S hit You know who I feel sorry for the most. The little guy that sneaks into nullsec for a little R and R. This is just going to make him so easy to find. I agree with the rest it will be a 30m isk kill blot on eve kill every time I see one. Curious how these will be used in WH space when the time comes 
What a ******* joke. Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
725
|
Posted - 2014.01.21 16:05:00 -
[33] - Quote
Nope, still doesn't make sense.
Does the LP go to the player or the ESS?
Does it get printed out into tags to be stolen?
Is isk payout still removed from bounties?
Does that isk go to the ESS to be printed and stolen?
Is the 5% blanket reduction still in place?
Somebody get on the test server and figure this thing out, the explanation sure did nothing.
Onto the more...pointed questions:
Why do you still think nullsec residents should be unable to be self-sufficient, suckling off empire's teat?
Was this idea brought to the CSM8 Summer Summit?
What was the original iteration of the idea?
If the original iteration was shelved, the devblog iteration reviled, how does a 'fresh coat of paint' or 'tweaking the numbers' fix the fundamental flaws?
Namely:
-Current system- hostiles in local players dock pve ships home defence fleet forms or not
-Friendly ESS- hostiles in local players dock pve ships disposable alt pushes button home defence fleet forms or not
-Hostile ESS- hostiles in local players dock pve ships home defence fleet forms or not structure shoot!
The only thing that has changed between -current- and -ESS- is either: The existence of a disposable alt (and killmail) in something like a t1 cruiser that will survive 20 seconds OR a (now longer, more EHP YAY) structure shoot.
Meanwhile an alt in a t1 cruiser could be as easily afking hubs for 15m/tick. I don't think whatever LP gained will much offset the babysitting of this module, given nullsec systems can support perhaps 3-4 simultaneous ratters, and the character that runs the sites has to go to empire on a regular basis to cash out. If you don't babysit, you run a very high risk of not making it to the ESS (3 minutes is an incredibly short period of time when warping in a battleship, for example). If you change the numbers to favour the thief, the locals have no reason to use it, if you change the numbers to favour the locals, the thieves will never appear.
Once again, you've proven there's literally no reason anyone in their right mind would use this module. Lot's of theoretical, 'maybe if...' wishful thinking going on. Absolutely zero thought about how the base concept would fly or fail based on how eve is actually played.
I do like some of the tweaks, it would be neat to see this "infinipoint module" in some iteration (ie. FW complexes) and it's nice to see you're finally putting some serious thought into this. The problem is it's ultimately just a bad idea, and needs to go back to the drawing board, be dismantled, set fire to, ashes examined, and lessons learned. Stop wasting time and making shiny features pages. Restore the faith.
Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
727
|
Posted - 2014.01.21 16:34:00 -
[34] - Quote
Gizznitt Malikite wrote:
Why do you still think nullsec residents should be unable to be self-sufficient, suckling off empire's teat? --- They purposely intertwine game resources so one area of game play may affect another. You can hardly call mineral compression, hideous mineral proportions in nullsec grav sites, jump-freightering of everything relevant PURPOSEFUL INTERTWINING, sorry =D. No more so for this, it's bad. I didn't even touch on the LP market impacts.
What was the original iteration of the idea? --- It didn't pay out LP, and had quicker access to the "take all" button. It also had a warp bubble around it instead of focused warp disruption. I meant the 'original' iteration, not the one posted in this devblog, which was obviously a patchwork. Since you're not CSM or CCP I can't take your word that was the original iteration.
If the original iteration was shelved, the devblog iteration reviled, how does a 'fresh coat of paint' or 'tweaking the numbers' fix the fundamental flaws? --- It changed the risk reward ratio, which made it more desirable to utilize. That's your opinion, and since you're not a CCP dev, I'm not particularly interested. My assertion is that (too high) opportunity cost is much more important in this calculation that risk/reward.
Thanks for taking the effort to respond Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |

Eram Fidard
Republic Military School Minmatar Republic
728
|
Posted - 2014.01.21 19:01:00 -
[35] - Quote
CCP Hilmar 05.10.2011 wrote:...In short, my zeal for pushing EVE to her true potential made me lose sight of doing the simple things right...
...Somewhere along the way, I began taking success for granted. As hubris set in, I became less inclined to listen to pleas for caution. Red flags raised by very smart people both at CCP and in the community went unheeded because of my stubborn refusal to allow adversity to gain purchase on our plans. Mistakes, even when they were acknowledged, often went unanalyzed, leaving the door open for them to be repeated...
Captain's Quarters ...We underestimated our development time, set impractical or misleading expectations, and added insult to injury by removing something in which players were emotionally invested...
Virtual Goods ...It was another feature that we rushed out the door before it was ready...
...If we donGÇÖt evolve our technology, our game design and our revenue model, then we risk obsolescence, and we just canGÇÖt allow that to happen to EVE or to our community...
...From all this self-reflection, a genesis of renewal has taken root, a personal and professional commitment to restore the partnership of trust upon which our success depends, and a plan that sets the foundation for us to sensibly guide EVE to her fullest potential...
...WeGÇÖve been trying to expand the EVE universe in several directions at once, and I need to do a better job of pursuing that vision without diluting or marginalizing the things that are greatGÇöor could be greatGÇöabout the game right now. Nullsec space needs to be fixed. Factional warfare needs to be fixed. The game needs new ships. We need to do a better job of nurturing our new players and making EVE the intriguing, boundless universe it has the potential to be...
...The greatest lesson for me is the realization that EVE belongs to you, and we at CCP are just the hosts of your experience...
2 years and 3 months. What has changed? Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages. |
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